Vampires are a mostly normal part of magical society, bloodsucking and ageless beauty aside.
FULL VAMPIRES
GENERAL APPEARANCE
Vampires are pale, their skin coming in the hues of white and grey that you see in stormclouds. They have red eyes and prominent fangs where normal humans have canines. Vampires aren't able to tan because the have no sunlight resistance. Vampires are thin and gaunt, and are incapable of gaining significant amounts of weight.
Vampires will retain the same look (the look from when they were turned.) for most of their lives. In their final few Sanguini.pngyears, they will take on a more monstrous appearance and become even skinnier, with longer fangs, fingers, and limbs.
Despite their underfed appearance, vampires generally have attractive faces, the better to lure prey with.
AGING AND PHYSICAL ABILITIES
Vampires are not undead, despite their classification as Living Dead. They age more slowly than humans—the oldest known vampire lived past 300 years of age—but they do age and die naturally. They are also capable of breeding with humans. A typical vampire’s lifespan is 200-250 years old.
Vampires can ingest and process foods other than blood, particularly things with high sugar contents, such as pastries: blood-flavored lollipops have stayed in business for a reason. However, vampires must regularly feed on human blood, or they will starve to death. Typically a vampire’s bite will do no lasting harm to a human; it takes several consecutive feedings to turn a human into a vampire. However, a vampire can kill a human by draining too much blood from them. Muggles tend to be a vampire’s preferred prey; a trained witch or wizard is much harder to dupe. Witches and wizards can also volunteer their blood, and spouses may do so regularly, as a Blood-Replenishing Potion can immediately counteract the blood loss. Vampire saliva heals their bite marks, leaving no trace of their presence.
Vampires can sense the quality of blood in their targets. So they will know if someone is anemic, for example.
Vampires are resistant to most forms of disease and sickness, and cannot be turned into werewolves. Werewolves normally will not attack vampires, as they are not a suitable target. Vampires can also take physical damage better than most humans, but they have no additional magical resistance.
Vampires do not have superhuman strength and speed; they typically have the same physical abilities as a moderately-trained human athlete. However, their bodies resist the buildup of fatigue toxins, so they almost never tire.
Vampires are nocturnal by nature. They see well in the dark, but their vision suffers when it’s bright.
Vampires are extremely quiet and stealthy individuals. A vampire is considered clumsy if they cannot sneak up on a distracted or dozing human, drink from them, and slip away without being noticed at any point.
MAGICAL ABILITIES
Vampires are capable of using wands and magic if they were a witch or wizard before being turned. Muggles turned into Vampires can not.
Vampires, despite being capable of good or evil, are considered dark creatures in the wizarding world. They are studied in Defense Against the Dark Arts and are incapable of casting certain spells, such as to Patronus Charm, due to their natures. Dementors, Lethifolds, and certain other Dark creatures will not attack vampires unprovoked.
Vampires have naturally alluring voices. Because of this, vampires have a natural talent for singing. Muggles and young/inexperienced wizardkind can become temporarily entranced by their singing, but wizardkind adults, and other magical beings/demi humans are unaffected.
Vampires have the ability to transform into a bat. They retain all their regular weaknesses when in batform, except a weakness to sunlight.
Vampires have the unusual ability to anchor their personal gravity to any surface, regardless of angle. This allows them to walk on walls and ceilings.
WEAKNESSES
Vampires are weak to the sun, but they are not instantly turned to dust or burned to death by sunlight. Rather, their bodies have no natural defenses against sunlight. Sunlight makes them intensely uncomfortable, and long-term exposure to the sun will drain their body’s natural resistances. Their skin will begin to dissolve, and at that point, they have become extremely weak to diseases, poisons, and sickness, both magical and mundane, owing to their body’s exhaustion attempting to fight off the damage from the sunlight.
Vampires have severe aversions to both garlic and silver, being naturally allergic to both substances. A little bit won’t kill them, it can be lethal.
A patronus touching a vampire is like a third degree burn, and will cause extreme pain. Contact lasting more than a few seconds can kill a vampire.
A wooden stake through the heart is lethal for a vampire, but for the same reason that it would be lethal to a human.
Because of their sunlight weakness, vampires are unable to play outdoor sports (such as quidditch), because they are physically incapable of being out during the day long enough to even play.
SOCIETAL STATUS
Vampires are not shunned in the same manner as werewolves. Despite being inherently Dark creatures, they have the same capacity for choice as humans, and because they can control their affliction (unlike werewolves), they are not regarded as fearfully by most of the magical community. A proper vampire can go their whole lives without causing any real harm to a single person. Because of this, there are international laws in place to protect vampires from being hunted and killed, and they are rarely discriminated against as harshly as the werewolves once were. Many famed singers are full or part vampire.
That being said, the murder of a human by a vampire is treated as harshly as it would be if a human had done it. Killing a human while feeding on them will often be punishable with death.
CREATION OF A FULL VAMPIRE
One reason for vampires being somewhat more accepted is due to it being much more difficult to create a vampire than a werewolf. To create a new vampire, a full vampire must feed on the human in question three nights in a row. After the third feeding, the human must then drink the vampire’s blood to complete the transformation. While it is certainly possible for an evil vampire to forcibly turn someone by denying them food and drink, it is a much lengthier and more difficult process than a werewolf bite.
Vampires very rarely turn grown witches and wizards, instead preferring to turn Muggles. This is partly due to the fear of reprisal from other wizards, and partly due to the long-standing vampire pride in not needing wands, which a turned witch or wizard would be adept with and used to already. However, there are exceptions.
Vampires must notify their magical government beforehand if they wish to turn a Muggle into a vampire. An official government representative must be on hand to Obliviate the Muggle if they should refuse. Failure to notify the government is considered a breach of the Statute of Secrecy.
Vampires can only turn pure humans. Werewolves and humans with the blood of magical species, including part vampires, are immune to the curse of vampirism.
PART VAMPIRES
Part vampires, or sometimes called Dhampyrs, are the offspring of vampires and humans. They keep the vampire parent’s pale, gaunt appearance, but also retain a vampire’s longer lifespan and resistance to physical injury.
While Dhampyrs are tougher than normal humans, they are not stronger or faster, and they also do not have the superhuman stamina of full vampires. A Dhampyr, physically speaking, is merely an athletic human.
Dhampyrs are capable of subsisting on human food and drink, needing only as much blood in a month as a true vampire would need in a night.
Dhampyrs can survive in sunlight just fine, though they sunburn very easily.
They are allergic to garlic, silver, and the Patronus charms, but exposure won't kill them unless in extreme amounts.
Dhampyrs lose most other vampire powers as well, including nocturnal vision, walking on walls, turning others into vampires, and turning themselves into bats. However, they retain the alluring voice of full vampires.
Individuals less than a quarter vampire may retain a pale complexion, but they are functionally human with none of a vampire’s powers or weaknesses and are not considered part vampires.